Layout Lead, Cinema & Cinematics Dept
Company: Gearbox Software
Location: Frisco
Posted on: April 3, 2026
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Job Description:
The Gearbox Entertainment Company is an award-winning creator
and distributor of entertainment for people around the world.
Gearbox Entertainment develops and publishes products through its
subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox
Entertainment has become widely known for successful game
franchises including Brothers in Arms and Borderlands, as well as
acquired properties Duke Nukem and Homeworld. Gearbox’s ambition is
to entertain the world and its key driving objectives include the
pursuit of happiness for our talent, partners and customers, the
prioritization of entertainment and creativity and a measured
respect for profitability. For more information, visit
www.Gearbox.com. Gearbox Entertainment is growing our top-tier
Cinema & Cinematics Department, dedicated to providing high-quality
visual storytelling and narrative performance. A true "transmedia"
team, we're dedicated to expanding our IPs and Properties through a
great number of storytelling channels including cinematics, short
films, and other engaging content for our vast audience. We have
some incredible projects on our slate and plenty of room for
professional growth. Our Layout Lead is an experienced leader and
camera connoisseur, exuding a passion for visual storytelling,
composition, and editing - able to own and steer scenes as they are
pitched, planned, and executed via the foundational anatomy of a
scene; camera, blocking, staging, and composition helping to create
strong crafted narrative moments. A cinematographer at heart, a
generalist in craft, able to roll up their sleeves to demonstrate
and inspire the team. This leadership position is local, in-person
hybrid at our Frisco, TX Studio. Relocation support offered.
RESPONSIBILITIES: Lead the efforts of the Cinema & Cinematics
Layout Team through strong collaboration with the Lead Cinematic
Animator to bring to life signature narrative moments within
Gearbox projects and properties. Using scripts, storyboards, raw
mocap performance, and/or rough animation to drive
pre-visualization, shot design, and/or layout of scenes and
sequences, creating camerawork and initial editing of scenes using
compositional techniques, lensing, and initial editorial layout.
Execute revisions and quality improvements as edits and shots are
refined in order to strengthen the edit and overall scene story.
When needed, steer, manage, and organize the process of creating
low-res and representational assets in support of the creation of
layout files prepared for the cinematic animation team. This
includes files provided and shared by other partnering teams like
audio, fx, and other assets that require updating and upkeep. Help
to transfer and sometimes edit performance capture data into layout
scenes in preparation for shot design, then continuing to update
and revise until ready for animation. Drive polish work supporting
final camerawork, set design, lighting, VFX and animation, while
having a strong understanding of each and the ability to complement
their application. Working closely with the Cinematics Director and
Cinematics Producer, establish and advocate scope and schedules in
order to hit deadlines and manage priorities. Troubleshoot pipeline
processes and work to improve them for the team. REQUIREMENTS:
Minimum 4 years of experience working in cinematics on AAA video
game titles or minimum 3 years of experience working in the
Film/VFX/Animation industry. Strong communicator with
problem-solving skills, able to provide, receive, and guide
direction and feedback. Leadership experience owning a part of a
pipeline, technique, or process where collaboration, documentation
and instruction were paramount in team success. A deep love for
storytelling experiences in film, animation, and video games. A
strong understanding of cinematography and editing techniques of
storytelling performances in all mediums. A strong sense of
composition and color, with an intuitive understanding of the line
of action. Experience with CG lighting techniques and pipelines.
Animation knowledge in both motion capture and hand-keyed
disciplines. Familiar with multiple pipelines of scene layout
production. Experience and understanding of game engine workflows
like UE4, Unity, or equivalent post-production rendering
techniques. Advanced hands-on experience with Autodesk Maya.
NICE-TO-HAVES: Experience with Autodesk MotionBuilder. Experience
using tasking platforms such as Shotgrid and Jira. Familiar with
the processes of visual storytelling within digital and practical
mediums. Experience and knowledge using practical cameras and
lenses for photography and/or cinematography. Gearbox Entertainment
believes that all team members should be able to enjoy a work
environment free from all forms of discrimination and harassment.
We are committed to reflecting the diversity of the world we strive
to entertain. As an Equal Opportunity Employer, we provide fair and
equal treatment to all team members and applicants. We do not
discriminate on the basis of race, color, religion, sex, sexual
orientation, gender identity or expression, national origin,
disability, genetic information, pregnancy or maternity, veteran
status, or any other status protected by applicable national,
federal, state or local law.
Keywords: Gearbox Software, Keller , Layout Lead, Cinema & Cinematics Dept, Design, Graphic Design & CAD , Frisco, Texas